Grant Major

Grant Major

AS: Was that hard to convince production to build the entire Mayan temple?
GM: It was a decision to go to Australia and they don’t have that sort of thing there. For practical reasons we made it in two halves. We made the bottom two-thirds and then the top third was made that rose up off the ground by quite a long way. We also built various interior sets which you didn’t see much of because there was not enough light.

AS: Do you feel a set can be a character in a movie? In The Ruins that temple almost becomes more than a set.
GM: Absolutely. Absolutely. It’s not just a temple, it has to be part of the storytelling narrative. That’s really important to me. All the decisions are made in terms of the story and the drama.

AS: Do you have any thoughts about sets needing to be visible versus invisible?
GM: Neither one of them. Where it needs to tell a story it’s got to be seen for what it is. For example, the great big underground laboratory in Green Lantern has to be seen because it’s very much described in the script. Other ones, like people’s offices, rooms, bedrooms and so on, they want to play a support role to the drama that’s being played out by the actors. So it really depends on the brief in a way, on the script. At the end of the day people are really taking in a lot by osmosis. For the osmosis to be readable it still needs to impress itself on people’s imagination even if it’s indirectly.

AS: On Lord of the Rings you worked with Alan Lee and John Howe, how involved were they in developing the look of the films?
GM: Majorly so. With regular American films you hire a production illustrator or concept artist and they are incredibly skilled but they often have a sort of a style and an imaginary vocabulary that’s quite recognizable. You see it come through a lot on films. But Alan Lee and John Howe came from the publishing world and had both independently developed idiosyncratic styles to their illustrations. Alan’s been around for way longer than I’ve been designing for. They had been used by these publishers for a lot of classic English stories, including The Lord of the Rings. They developed the look of the book. Alan had illustrated The Lord of the Rings for years before the this film project even started, likewise John Howe had been doing these ancient old English and old European sword and sorcery stories for a living for a long time. They were picked up by us in the very early days and as a way of staying very close to the established look of the book. When they came over it was fantastic because with the book illustrations they just did a moment in the story but this time we were doing what Rivendell really looks like, for example.

We did have other artists who were working on the films and past a point an illustration is just what it is, it’s something that has to be made into something that’s filmable and buildable and buyable. We had to be able to make the business side of it work, we had to be able to physically manifest these things on a location or a studio. We had 300-400 people in the design department but Alan and John where key roles in the sharp end of the look of it. It was a brilliant choice for them to be on.

Pages: 1 2 3 4 5 6 7 8 9 10

About the Interviewer

Tom Lisowski is a production designer who has designed swamp mazes shot in China, crumbling cliffs in Utah, future arenas in South Central, dilapidated tenements and twisted laboratories under luxurious mansions... William Anthony is a Los Angeles-based commercial and editorial photographer specializing in portraiture, lifestyle and documentary imagery... Guest photographer Nelson Cragg is an award-winning cinematographer who shoots and directs television, feature films, and commercial projects. Contact ArtStars: tom@artstars.us